Photogrammetry

Photogrammetry is part of my broader approach to light, space, objects, and memory. It allows real surfaces, forms, and places to be translated into precise digital material that can serve documentation, conservation, visual research, reconstruction, or artistic development. This page presents three complementary directions: heritage recording, close-range object capture, and spatial reconstruction for creative work. Each 3D model is loaded only after your confirmation.

This section focuses on photogrammetry as a tool for heritage recording, archaeological documentation, and long-term conservation. The objective is accuracy, legibility, and respect for the object: creating usable digital records without invasive handling, while preserving surface information, morphology, and research value over time.

Cressier Stone

Stone recorded in Cressier and photographed by Louis Bregnard.

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About this scan

This model presents a stone recorded in Cressier and photographed by Louis Bregnard, an amateur archaeologist. It is associated with an old standing-stone tradition and described as a dolmen stone or an early menhir. More about his work can be found on his website.

In this context, photogrammetry is valuable because it creates a faithful digital record without moulding, pressure, or destructive contact. It offers a way to document the object with care while preserving its visible surface logic, proportions, and material character.

For archaeology and conservation, this kind of capture can support archive building, comparison, transmission, and later re-examination. It helps reduce repeated handling, extends access to fragile material, and creates a durable visual reference that remains useful beyond the moment of field observation.

More broadly, this approach can contribute to research communication, educational mediation, and future reconstruction workflows, especially when physical access to an object or site is limited.

This section is dedicated to close-range photogrammetry, where small objects require careful attention to surface, texture, and micro-relief. It is especially relevant for detailed study, digital cleanup, retopology, enlargement, and workflows that may later connect to 3D printing or object reconstruction.

Grenouille

Macro scan intended for detail study and small-scale reproduction workflows.

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This model explores close-range photogrammetry, where fine textures, small volumes, and subtle surface variations become more important than overall scale.

The object shown here is a carved wooden frog guiro: a small instrument played by rubbing a stick along its back to produce a croaking sound. Its form makes it an interesting subject for macro capture, with both visible texture and complex recessed areas.

This scan was produced in a relatively fast workflow and without focus stacking. As a result, it does not yet represent the maximum level of sharpness and depth control that a fully optimised macro process could achieve. The inner areas of the object were also difficult to capture completely, which limits the reconstruction in certain zones.

Even with these limits, the scan clearly demonstrates the potential of this approach for small-scale objects. This type of photogrammetry is particularly relevant for coins, fragments, carved details, belt elements, worked surfaces, and archaeological finds where texture, wear, and material reading are essential.

It also reflects a more demanding side of photogrammetry, where lighting, depth of field, capture precision, and post-processing become decisive in moving from a solid digital record toward a refined reconstruction or printable model.

This category explores photogrammetry as a bridge between documentation and creation: reconstructing spaces, light environments, textures, and atmospheres for artistic work.

Monument

Spatial scan oriented toward atmosphere, scale, reconstruction, and artistic use.

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Photogrammetry can also serve artistic reconstruction by preserving not only shape, but a sense of material presence, scale, atmosphere, and spatial memory.

For light design, scenography, visual research, or large-scale reconstruction, this becomes a bridge between a real place and a digital creative workspace.

It allows a space or monument to be studied, reinterpreted, and lit again from a new angle without losing its original character.